| Framing Your Paintings |
pages (2): 1 [2] |
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Step 9:
We will now assign a material to the back. Double-click the material called
Mat.1, deselect the specular and duplicate the colour
subsection settings in the image opposite. |
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Step 10:
The next step, making the material for the painting, is simplicity
itself.
Double-click your material named "Mat.2", deselect the Specular, go to
Colour
and assign the image you want on the painting as the texture.
Note: Just a general pointer, make sure that you use an image
that is as large as possible... otherwise the final result won't look very
nice. The one I used was 800x800px in size. |
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Step 11:
Double-click on the material named "Mat.3". Uncheck all boxes
with the exception of Luminance, and assign your sky image as
the texture. The sky image can be anything you like, and will be shown as
the surroundings of the model. Duplicate the settings as shown on the left. |
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Step 12:
Add a Sky Object. If you don't know where to find it, look at the image
opposite.
When this has been done, click-drag the material
called "Mat.3" to the object called "Sky" in the
Objects manager. You now have a Sky Object complete with a texture!
Note: As in step 10, avoid using small images here too.
In the right circumstances (and with a few tweaks) it is possible to use
smaller images, but its hard to do correctly, and larger images nearly
always give better results.
Now to the texturing part of this tutorial. This can be a bit tricky. |
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Step 13:
Click-Drag all the materials except "Mat.3" to the cube icon in the
Objects
manager. As you can see, there are now three small
icons with small circles in them, each representing materials you
will assign to the model. We will now assign each of the materials to just
one area of the frame, one for the front, one for the back and one for the
frame.
We will use the lighter wood in the frame, the darker wood on the back, and
the painting on the front. |
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Step 14:
Click the light wood texture in the Object Manager once, go
to the Attributes section, and click on the "Tag" tab.
Now look for an empty field called Selection and give it a value of
"frame" (without quotes). Press
Enter. This is also shown on the image. You will now see that only this
texture is assigned to the frame. |
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Step 15:
Do the same with the other textures, writing back in the selection field for the
Dark Wood and front in the selection field for the Painting material.
Click on the icon for the cube object to view all textures. The painting
material might need to be adjusted slightly to put it into the centre of the
frame. This can be done with the Offset X and Y controls, but
bear in mind that the height and
width may also need adjustment too. |
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Finishing Up: Now that you have finished the
tutorial, all that's left to do is hit the render button! If you want the render to
look better go to the render settings, turn Radiosity on and turn off the
Auto-Light on the Options tab. I'll let you figure out these options
yourself though! Just so you know what to expect, here's what I made
earlier:

Front |

Back |
I hope that you have learned something from this tutorial, and now have a
nice render on the screen in front of you. If you want to contact me about
this tutorial, just click on my name below which will refer you to the
Creative Forums, where you can Private Message or E-mail me. You may be
required to sign up. |
- Tutorial written by Trigona
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