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Framing Your Paintings

pages (2): 1 [2]


Step 9: We will now assign a material to the back. Double-click the material called Mat.1, deselect the specular and duplicate the colour subsection settings in the image opposite.

Step 10: The next step, making the material for the painting, is simplicity itself. Double-click your material named "Mat.2", deselect the Specular, go to Colour and assign the image you want on the painting as the texture.

Note: Just a general pointer, make sure that you use an image that is as large as possible... otherwise the final result won't look very nice. The one I used was 800x800px in size.

Step 11: Double-click on the material named "Mat.3". Uncheck all boxes with the exception of  Luminance, and assign your sky image as the texture. The sky image can be anything you like, and will be shown as the surroundings of the model. Duplicate the settings as shown on the left.

Step 12: Add a Sky Object. If you don't know where to find it, look at the image opposite. When this has been done, click-drag the material called "Mat.3" to the object called "Sky" in the Objects manager. You now have a Sky Object complete with a texture!

Note: As in step 10, avoid using small images here too.  In the right circumstances (and with a few tweaks) it is possible to use smaller images, but its hard to do correctly, and larger images nearly always give better results.

Now to the texturing part of this tutorial. This can be a bit tricky.

Step 13: Click-Drag all the materials except "Mat.3" to the cube icon in the Objects manager. As you can see, there are now three small icons with small circles in them, each representing materials you will assign to the model. We will now assign each of the materials to just one area of the frame, one for the front, one for the back and one for the frame.

We will use the lighter wood in the frame, the darker wood on the back, and the painting on the front.

Step 14: Click the light wood texture in the Object Manager once, go to the Attributes section, and click on the "Tag" tab. Now look for an empty field called Selection and give it a value of "frame" (without quotes). Press Enter. This is also shown on the image. You will now see that only this texture is assigned to the frame.

Step 15: Do the same with the other textures, writing back in the selection field for the Dark Wood and front in the selection field for the Painting material.

Click on the icon for the cube object to view all textures. The painting material might need to be adjusted slightly to put it into the centre of the frame.  This can be done with the Offset X and Y controls, but bear in mind that the height and width may also need adjustment too.


Finishing Up: Now that you have finished the tutorial, all that's left to do is hit the render button!  If you want the render to look better go to the render settings, turn Radiosity on and turn off the Auto-Light on the Options tab. I'll let you figure out these options yourself though!  Just so you know what to expect, here's what I made earlier:
 

Front

Back

I hope that you have learned something from this tutorial, and now have a nice render on the screen in front of you. If you want to contact me about this tutorial, just click on my name below which will refer you to the Creative Forums, where you can Private Message or E-mail me. You may be required to sign up.

- Tutorial written by Trigona

Pages (2): <Prev 1 [2]
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Last 5 User Comments

User:  ladan (#52331)
Date: Mon Aug 25, 2008. 07:44:20

Post #1 of 1

Thanks for your tutorial,
anyway there is a wrong link to back.jpg (2nd page) , should be:

[link]

cheers

Reply to this post


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