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In the world of 2D/3D design, rock texture creation is often seen as a
particularly onerous task. A quick look at nature reveals extremely complex
shapes and unique patterns of light and dark. With some Photoshop wizardry
at our disposal, though, we can reproduce extremely detailed rock textures with
nothing more than a few standard filters. Read on
to find more...
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Step 1: Create a blank 300px by 300px document
with a single active layer (this can be filled with anything you desire).
Using the colour swatches, select #1D1C1C as the foreground colour,
and #6B644C as the background colour. Then choose Filter >
Render >
Clouds from the application window (there are no user-definable
settings).
NB. As an optional extra, you can also use the Filter >
Noise >
Add Noise command at this point to add a little extra grain to the final
texture. |
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Step 2: Swap to the channels palette, create a new
empty channel ( )
, and select it. Run the Filter > Render >
Difference Clouds command, and then Filter > Noise >
Add Noise with the noise amount set to 4 or 5, distribution set
to Gaussian, and the monochromatic checkbox ticked. Edit >
Fade Add Noise by about 50%. Once this is done, keep
selecting Filter > Render >
Difference Clouds until the channel has a fairly even distribution of
contrasts. |
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Step 3: Go back to the layers palette and select
the layer we were working on in step 1. Select Filter > Render > Lighting Effects
and enter the
following settings:
Light Type: Spotlight Intensity:
60 Focus: 70
Light
Colour: #FFFFFF Gloss: -100 Material: +50 Exposure:
-10
Ambience: +5
Texture Channel: Alpha1
Height: +100 |
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Step 4: Now all you have to do is press the OK
button to render the effect, and there you have it - an extremely detailed
rock texture you will find useful for all sorts of things.
NB. If the
effect is still a bit too dark for you, use the Image > Adjust >
Brightness/Contrast tools to increase the brightness and contrast to
your own personal tastes. |
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Variations: The random nature of the cloud
plug-ins means you'll get a different result each time you run them. You should, of course,
feel free to experiment with the concepts used throughout the tutorial.
The texture on the left, for example, has a little grain added with the
optional part in step 1. Likewise, adding more noise to the 2nd
step will also yield more rugged results. The key to artistic success is
experimentation. Remember that, and you'll be laughing. |
- Tutorial written by Man1c M0g
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Quote from tamlin;48968: After working on the new Channel (Alpha 1) in Step 2, you need to select the RGB Channel (at the top of the Channels palette) before you switch back to Layers in Step 3. |
Ah I see it now I had my mode set in CMYK instead of RGB, and so it wouldn't give me lighting options :S. |
Reply to this post |
User: tamlin (#48968)
Date: Sun Mar 23, 2008. 23:06:54 | Post #8 of 9 |
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Quote from ExDespair;48965: I am trying out this tutorial but for some reason I can't add lighting effects to the first layer and I definitely have it selected. I am making my own rock texture in a different colour would that be the problem ? |
After working on the new Channel (Alpha 1) in Step 2, you need to select the RGB Channel (at the top of the Channels palette) before you switch back to Layers in Step 3. |
Reply to this post |
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I am trying out this tutorial but for some reason I can't add lighting effects to the first layer and I definitely have it selected. I am making my own rock texture in a different colour would that be the problem ? |
Reply to this post |
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Sweet! Easy to follow and the effects are brilliant. This one will get alot of use lol |
Reply to this post |
User: qatz9 (#26591)
Date: Thu Apr 20, 2006. 06:58:36 | Post #5 of 9 |
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I enjoyed this tutorial, it was a lot easier than I expected! It'll be great to make my own texture~ |
Reply to this post |
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