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The Pattern Maker

pages (4): 1 [2] 3 4


Step 4: Looking good? Well, not really...    To see why, lets resize the picture and add it into our 3D program to get a better view.


Step 5 - Detecting Irregularities
Can you notice what is wrong? Well, let me tell you: The most ironic characteristic of a high-quality pattern is that it simply cannot have any pattern. Complex textures can't LOOK like patterns - they must resemble something completely natural, fresh, and asymmetrical. To clarify these points, lets look at our texture in a 3D package:



Step 6: Now, that is what I would call a nice sample of a magnificent grass texture and... oh, wait, what's this?  Ah-ha! This is the problem. See these black, darkened shapes and forms? This, my friend, in terms of game industry, is a big NO-NO!   Imagine seeing these artefacts repeated dozens of times while looking at the grass. If seeing them repeated 4 times is already bad enough, imagine seeing them spread infinitely across textured hillsides - Now that's GOTTA be disturbing!

Step 7: I have selected "artefacts" in the image to show objects that can ruin the end result. The upper area is full of these darker areas, and there is a weed in the circle that can completely destroy all chances of getting good patterns. The lower area also expresses a different contrast than the upper area, which can mess things up further.  There are two options open to us - We can just select a smaller area, or clean the image up using the Clone Stamp tool. This will only take a few moments, after which you should run the pattern maker again. The corrected texture should come out looking a little like this:


- Tutorial written by Elentor

Pages (4): <Prev 1 [2] 3 4 Next>
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Last 5 User Comments

User:  sumit982073611 (#49839)
Date: Sun May 11, 2008. 08:23:33

Post #3 of 3

yes it is very well illustrated......it needs a proper steps for following these...and a patience

i hve also no idea....might be 2nd one

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User:  lilymoonsilver (#40035)
Date: Fri Mar 30, 2007. 17:54:56

Post #2 of 3

Very nice, detailed, and well-illustrated tut. Thanks.

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User:  sami1337 (#21975)
Date: Tue Dec 27, 2005. 13:23:34

Post #1 of 3

is this tutorial about isometric boards? i mean with lined of 2 pixels

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not

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[][][][]

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