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| SubSurf Modelling Tutorial |
pages (4): 1 [2] 3 4 |
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Getting Started (continued)
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Step 6 -
Press the O key (the letter "o", not "zero"). You should now see a new icon on the header. If you click on it, you'll see a menu with the choice between
Smooth or Sharp Falloff. The "falloff" is the way the points that are not selected will follow the movement/size of the points that are
selected, depending on their distance to them. I don't think I need to explain the difference between the sharp and smooth falloffs, the little icons are self explanatory. |
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Step 7 -
Press the G key, but don't move the cursor. You should see a small grey circle near the selected points. This circle tells
you how far the falloff influence goes. Press the "+" key to increase its
size, until the whole octopus is within the circle.
Then, move the selected points as shown on the image. You can press the "o" key again to disable the falloff mode. |
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Step 8 -
We will now make the head of the octopus. Select (B) all the points at the top of the shape, and
extrude them a little (E). |
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Step 9 -
Extrude them twice more, and resize (S) the last extrusion to make it smaller. |
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Step 10 -
Extrude the points a last time, and then resize them to make it look as if they
are only a single point.
Then, on the editing menu, on the Mesh Tools box, increase the "Limit" a little and click on "Rem Double". This will remove the points that are almost at the same place, and keep only one single point at the top of the octopus head. ("Limit" specifies the maximum distance where the points/vertices would be considered a double). |
- Tutorial written by DuskBlue
|  |  |  |  |  | Last 5 User Comments |  |  | 
User: Culann (#58170)
Date: Fri Feb 12, 2010. 15:55:47 | Post #4 of 4 |
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Glad that helped. Have fun modeling, and feel free to ask on the Blender sub-forum if you have any other questions. |
Reply to this post |
User: QBall (#58169)
Date: Fri Feb 12, 2010. 15:23:12 | Post #3 of 4 |
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Quote from Culann;58166: Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.
If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f". |
Awsome, thanks much, that fixed it. Now I can go see if I can make a spider. |
Reply to this post |
User: Culann (#58166)
Date: Fri Feb 12, 2010. 03:38:52 | Post #2 of 4 |
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Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.
If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f". |
Reply to this post |
User: QBall (#58160)
Date: Thu Feb 11, 2010. 19:18:25 | Post #1 of 4 |
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I am using Blender 2.49b and I am having a lot of fun with the tutorials. I have hit a snag with this one. I can get through extruding the arms of the octopus, however when apply the SubSurf the ends of the legs are not closed up they are open ended tubes. Am I doing something wrong? |
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