| SubSurf Modelling Tutorial |
pages (4): 1 2 3 [4] |
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Subsurf or "Subdivision Surfaces" (continued)
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Step 16 -
Go to the material menu (F5). Under the material name you should have "2 Mat 1" written. This means we're on the material #1 out of 2. And #1 is the
centre of the eye, so choose a dark color for it.
Click on the arrow on the right of "2 Mat 1" to get the material #2 (the white around the eye) and make it white (pretty obvious, eh?). If you press the Z key, you should now see a kind of weird eyeball in front of you.

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Step 17 -
Go to the side view (numpad 3), select all the points of the sphere. Press Ctrl+S to "twist" the sphere as shown on image 1. Then, press S once again, and click with the middle button (or press Alt and then Z) to restrain the change on size to the Z axis, and make it look as on image 2.
Now if you go back to the top view, you'll see we have one funny eye.
Make it smooth (editing menu(F9) and "Set Smooth").

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Step 18 -
In object mode (Tab), copy the eye (shift+D) and put the second eye just beside
it. Now you only have to put that great pair of eyes onto the octopus "face". I won't detail this step,
because you should already be competent with the size(S), move(G) and rotation(R) tools. |
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Step 19 -
Add a background, a few "sea objects" (shingles, seaweeds, etc.) and you're finished ! :)
Note: I made the seaweeds using the same extrusion & subsurf process as the tentacles. |
- Tutorial written by DuskBlue
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