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SubSurf Modelling Tutorial

pages (4): 1 2 3 [4]


Subsurf or "Subdivision Surfaces" (continued)

Step 16 - Go to the material menu (F5). Under the material name you should have "2 Mat 1" written. This means we're on the material #1 out of 2. And #1 is the centre of the eye, so choose a dark color for it. Click on the arrow on the right of "2 Mat 1" to get the material #2 (the white around the eye) and make it white (pretty obvious, eh?). If you press the Z key, you should now see a kind of weird eyeball in front of you. 



Step 17 - Go to the side view (numpad 3), select all the points of the sphere. Press Ctrl+S to "twist" the sphere as shown on image 1. Then, press S once again, and click with the middle button (or press Alt and then Z) to restrain the change on size to the Z axis, and make it look as on image 2. Now if you go back to the top view, you'll see we have one funny eye. Make it smooth (editing menu(F9) and "Set Smooth").



Step 18 - In object mode (Tab), copy the eye (shift+D) and put the second eye just beside it. Now you only have to put that great pair of eyes onto the octopus "face". I won't detail this step, because you should already be competent with the size(S), move(G) and rotation(R) tools. 

Step 19 - Add a background, a few "sea objects" (shingles, seaweeds, etc.) and you're finished ! :)

Note: I made the seaweeds using the same extrusion & subsurf process as the tentacles.

- Tutorial written by DuskBlue

Pages (4): <Prev 1 2 3 [4]
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Last 5 User Comments

User:  Culann (#58170)
Date: Fri Feb 12, 2010. 15:55:47

Post #4 of 4

Glad that helped. Have fun modeling, and feel free to ask on the Blender sub-forum if you have any other questions.

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User:  QBall (#58169)
Date: Fri Feb 12, 2010. 15:23:12

Post #3 of 4

Quote from Culann;58166:
Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.

If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f".



Awsome, thanks much, that fixed it. Now I can go see if I can make a spider.

Reply to this post


User:  Culann (#58166)
Date: Fri Feb 12, 2010. 03:38:52

Post #2 of 4

Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.

If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f".

Reply to this post


User:  QBall (#58160)
Date: Thu Feb 11, 2010. 19:18:25

Post #1 of 4

I am using Blender 2.49b and I am having a lot of fun with the tutorials. I have hit a snag with this one. I can get through extruding the arms of the octopus, however when apply the SubSurf the ends of the legs are not closed up they are open ended tubes. Am I doing something wrong?

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