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| A Simple Winter Scene |
pages (3): 1 2 [3] |
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The Ground
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Step 19 -
Select another layer and add a plane (Add > Mesh > Plane). Now select the 3
layers you used, and (with the plane still selected) grow the plane to be
bigger than the forest. This is going to be the ground.
Switch to the object mode (Tab) and make sure in the front or side view (1
or 3) that the ground is not floating above the trees, but directly under them. |
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Step 20 -
Now go to the shading menu (F5), and instead of choosing "Add New", click on
the small arrows on the left of the Add New button and choose "Snow". |
The Camera & Lights
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Step 21 -
Let's start with the camera. Select it, and try to point it at the snowman
(with G and R), so that you can see the snowman and also the forest. You can
go in the camera view (0) to help you (you can move the camera while you're
in this view). Here I show you the place I chose to put the camera. |
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Step 22
- This part is a little more difficult, because the quality
of the image could change a lot depending upon the lights, and there's no
"magical tip" that will make them always look right. In general
you'll have to try many times before creating something good. Select the
light/lamp (the small yellow circle with a yellow dot inside that
you can see on images 18 and 19), then go to the shading menu (F5) and
click on "Lamp Buttons" (the square button with a light bulb). Select "Sun"
(one of the green buttons on the left). Then try to place it (G and R)
somewhere where it will light the scene properly (as in image 19 for
example... Don't forget to try rendering (F12) to see what it looks like).
You'll notice that the "sun" doesn't cast shadows. Only "spots" can do that:
Add another lamp (Add > Lamp) and, in the same menu as before, click on
"Spot", and then on "OnlyShadow", so the spot will not light the scene
but add shadows to it.
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Step 23 -
Try to place the spot approximately at this place with the grab (G) and
rotate (R) tools. (I colored the snowman in red to show you where it is). |
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Step 24 -
Select the camera, and on the shading menu (F5) try to make the "world"
color sky-blue. |
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Step 25
- On the Scene menu (F10), select "OSA" (this will enable
anti-aliasing). The 5,8,11,16 buttons below set the quality of the
anti-aliasing (the higher, the best). Also select the "100%" button to
render the image at 100%, and then change the values of the SizeX and SizeY
(this is the size of the final image). Then you'll only have to click on the
big "render" button (or F12) to start the rendering. To save your image,
press F3 after the render.
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Step 26 -
Here is what it should look like :)
You'll find the Blender source of this scene below. I added some fancy stuff
on the last layer (the one on the bottom right) so you can try some
renderings with the 3 layers + this one. |
- Tutorial written by DuskBlue
|  |  |  |  |  | Last 5 User Comments |  |  | 
User: Massy2k (#63345)
Date: Sun Oct 03, 2010. 20:05:40 | Post #54 of 54 |
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I've just started this tutorial and am stuck at step 9, coloring the nose orange. I was told in a previous step to join (J) the noise to the mesh but now cant individually select it to color it. Am I doing something wrong because everyone else seems to be fine doing this. |
Reply to this post |
User: m22rdy (#63005)
Date: Tue May 04, 2010. 20:23:10 | Post #53 of 54 |
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Here is my first 3D attempt, I have read a few guides and beginner tutorials so making the snowman felt a little easier, but a gem of a guide, here is my attempt. I used two different snow textures for the ground and the snowman. I used a cloud texture to shade the sky.
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Reply to this post |
User: Modus (#58102)
Date: Sun Jan 31, 2010. 02:32:08 | Post #50 of 54 |
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When I render the scene, I get these really ugly shadows. It's kinda bugging me, any idea what's wrong?
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Reply to this post |
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