| A Simple Winter Scene |
pages (3): 1 2 [3] |
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The Ground
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Step 19 -
Select another layer and add a plane (Add > Mesh > Plane). Now select the 3
layers you used, and (with the plane still selected) grow the plane to be
bigger than the forest. This is going to be the ground.
Switch to the object mode (Tab) and make sure in the front or side view (1
or 3) that the ground is not floating above the trees, but directly under them. |
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Step 20 -
Now go to the shading menu (F5), and instead of choosing "Add New", click on
the small arrows on the left of the Add New button and choose "Snow". |
The Camera & Lights
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Step 21 -
Let's start with the camera. Select it, and try to point it at the snowman
(with G and R), so that you can see the snowman and also the forest. You can
go in the camera view (0) to help you (you can move the camera while you're
in this view). Here I show you the place I chose to put the camera. |
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Step 22
- This part is a little more difficult, because the quality
of the image could change a lot depending upon the lights, and there's no
"magical tip" that will make them always look right. In general
you'll have to try many times before creating something good. Select the
light/lamp (the small yellow circle with a yellow dot inside that
you can see on images 18 and 19), then go to the shading menu (F5) and
click on "Lamp Buttons" (the square button with a light bulb). Select "Sun"
(one of the green buttons on the left). Then try to place it (G and R)
somewhere where it will light the scene properly (as in image 19 for
example... Don't forget to try rendering (F12) to see what it looks like).
You'll notice that the "sun" doesn't cast shadows. Only "spots" can do that:
Add another lamp (Add > Lamp) and, in the same menu as before, click on
"Spot", and then on "OnlyShadow", so the spot will not light the scene
but add shadows to it.
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Step 23 -
Try to place the spot approximately at this place with the grab (G) and
rotate (R) tools. (I colored the snowman in red to show you where it is). |
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Step 24 -
Select the camera, and on the shading menu (F5) try to make the "world"
color sky-blue. |
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Step 25
- On the Scene menu (F10), select "OSA" (this will enable
anti-aliasing). The 5,8,11,16 buttons below set the quality of the
anti-aliasing (the higher, the best). Also select the "100%" button to
render the image at 100%, and then change the values of the SizeX and SizeY
(this is the size of the final image). Then you'll only have to click on the
big "render" button (or F12) to start the rendering. To save your image,
press F3 after the render.
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Step 26 -
Here is what it should look like :)
You'll find the Blender source of this scene below. I added some fancy stuff
on the last layer (the one on the bottom right) so you can try some
renderings with the 3 layers + this one. |
- Tutorial written by DuskBlue
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User: tsugi (#50914)
Date: Tue Jun 17, 2008. 14:30:17 | Post #38 of 38 |
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Hi,
I followed the tutorial (obviously not properly!)
I get the snowman and the trees, but when I activate/colour the world, in the render preview I just get blue. The camera is pointing at the scene (I get the picture properly in standard draw type views through the camera (NUM0), but in render - I get all blue. Any ideas?
Cheers,
d |
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I've been trying for years to find a 3d program that I could learn to use without taking expensive and extensive college classes. Thanks to blender, and this tutorial, I think I've finally found a way. After completing the tutorial as it was written, (more or less), I went on to add a few personal touches of my own. (Top hat and corncob pipe.) It's not exactly a perfect picture, but I think it came out rather well for a first project.:biorust: RULES!! |
Reply to this post |
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my final product was no perfect nor very good...but still good for my first 3D ever...thanks for the tutorial, it was great!
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Reply to this post |
User: blaine (#49787)
Date: Thu May 08, 2008. 02:38:54 | Post #35 of 38 |
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You don't need to select Camera to set the World BG color. As long as your current context has the World Buttons subcontext available, it will work. No matter how you get to this button screen, you are still configuring the single World object. |
Reply to this post |
User: blaine (#49750)
Date: Mon May 05, 2008. 17:43:47 | Post #34 of 38 |
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Contrary to what one would infer from this tutorial, the position of Sun light objects makes absolutely no difference. Suns are just directional light sources. The critical thing is to Rotate the Sun so that it's directional points in the right direction. Translation/location/position has no effect, so place it wherever it is convenient for you to work with it.
(Spotlights are very position-dependent, though). |
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