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| Reflections & Reflective Materials |
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It is sometimes said that traditional illusions are all just 'smoke and
mirrors'. In the digital world things are never that simple, but we can
replicate the mirror effect with a few simple commands in Blender, giving us
unique illusions of depth and complexity. Here's you how do it:
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Step 1 -
Start by creating a new file in Blender. At this point you may find it
useful to set up your viewports to show a camera view and perspective on the
left-hand side of the window... but this is entirely up to you. In any case, go to the
render section and select the buttons indicated on the left, so that
they are all pressed in. |
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Step 2 -
Delete the cube and then press the spacebar to pull up the new object
menu. Add a plane and size it up real big ("s" then move mouse).
Position it to act as the 'floor tile' in the scene. You can, of course,
make the ground anything you like (hills other mirrors, etc), but that is
not the focus of this tutorial. |
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Step 3 -
Switch to front view (num pad "1", making sure the mouse pointer is in the window) and add another "plane"
to act as the mirror. The image on the left shows you how it should
look in the camera viewport (the plane being the pink square). Make it about the same size as mine.
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Step 4 -
Just a quick adjustment. Right-click the "lamp" so it turns purple, and then
navigate to the menus indicated in the second image. Enter my settings into
your own blender dialogs.

+
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Step 5 -
Click on the smaller plane (the one you made in step 4), and load up the
materials tab. Click "Add New", and change your settings to the ones
indicated in the image opposite. |
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Step 6 -
Now go to top view (num pad "7") and add a "UV Sphere". This will be
our object reflected in the mirror plane (unless, of course, you have a
better object to reflect). Click "OK" for the resulting
object-creation menus - we don't need to set those values at the moment. Press "tab" and "g"
and move the sphere down to pull it apart from the mirror plane. |
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Step 7 -
Now, if you are sure you've done everything correctly in the steps above, you can
press 'F12' on your keyboard to render your scene and admire your handiwork.
Note: Please remember
that its a hard learning curve with Blender. Don't expect to get perfect
results first time, and feel free to mess with all the settings to learn how
things work. |
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Conclusion -
And here is our final result! It looks a little stark because,
apart from the mirror, it has no textures or complex lighting. You
might want to attempt curved mirrors, double reflections, etc. This is
something I will leave in your capable hands.
Check out the other
Biorust tutorials and Blender.org
for more info, inspiration, and help with the program. Good luck! |
- Tutorial written by BigTallBill
|  |  |  |  |  | Last 5 User Comments |  |  | 
User: Culann (#55934)
Date: Mon Feb 09, 2009. 22:35:05 | Post #3 of 3 |
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Quote from rudbol;55356: I get reflection both in standing plane and ground plane. I get this each time I try.
Ubuntu 8.10
Blender 2.46
My monitor shows only rubbish colors when trying to show the render-picture (F12).
Monitor: HP w2228h |
In future, make sure you edit the second material, not the first. Depending how you play your cards, you might end up with raytracing on the default shader; you don't want that. |
Reply to this post |
User: rudbol (#55356)
Date: Mon Dec 29, 2008. 12:26:05 | Post #2 of 3 |
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I get reflection both in standing plane and ground plane. I get this each time I try.
Ubuntu 8.10
Blender 2.46
My monitor shows only rubbish colors when trying to show the render-picture (F12).
Monitor: HP w2228h |
Reply to this post |
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