Welcome, Guest

Please login or register

TUTORIALS SUBMENU

PHOTOSHOP    FLASH    ILLUSTRATOR    BLENDER    CINEMA 4D    WEB-CODING    [SUBMIT]

Related Links

Meteor Tutorial - Pyrocluster

pages (4): 1 [2] 3 4


Section 2 - Texturing the Meteor
Now that you have the meteor shaped to your liking, you will have to give it an appropriate texture. You can create a rock texture easily in Photoshop, Paintshop Pro, or your favourite alternative but, because I'm in a particularly nice mood, I will give you this texture to make your life a little easier. Please bear in mind that this texture was entirely created following the steps of my Pattern Maker Tutorial, so take a peek over in that direction if you want to give yourself a more rounded understanding of 3D texturing.

Step 6: In the Materials Menu, click File > New Material. Select the New Material and, in the Attributes Menu, unmark Specular (it's a rock!) and mark Bump (again, it's a rock!).



The Materials Editor


The Material Attributes

Step 7: Select the Color tab and, in the "x Texture" option, click and select the texture that you have just downloaded/created. If it pops up a message saying "This image is not in the document search path. Do you want to create a copy at the document location?", just click Yes. You can edit the Search Paths at Edit > Preferences > Texture Paths later. Do the same for the Bump tab. Since we are using a coloured, basic, non-optimized texture to be a bump map, set the Strength to 100 or 110 (yes you can set the % beyond the slider).



The "Assigned Texture" Icon


The Assigned Texture Attributes


Your result (if everything goes ok)

Section 3 - The Particle Emitter
Step 8:
We will now create a Particle Emitter, which will emit particles of fire behind the meteor object. Go to Objects > Particle > Emitter to add an emitter object. Adjust the meteor to make it look like it is falling, and do the same with the Emitter object that you just created. You might need to rotate it 90 degrees in the Y direction depending on how you created and modelled the sphere. Just to be safe, create a null object (Objects > Null Object) and drag all objects in the Object Manager into it.  This will serve as a grouping method, and allow the meteor and emitter to be rotated as one.


The Meteor and the Emitter Selected with Rotation Mode on

Set the Emitter size to 6.6m. Also, make sure the Blue Arrow (the Z Axis) is aiming away from the falling nose of the meteor so that the particles are sprayed in the correct direction. Now, select the Emitter, and take a look of the options available in the Attributes Manager. Yep, there's quite a few!

The most important options are as follows:

  • The Birthrate Editor and Birthrate Renderer values control the birth rate of particles coming from the emitter. The higher the number, the more particles that will created in a given timeframe. The first option is the one that you will be seeing  real-time in the Editor, and the second one affects the number of particles you will see in the final render. I usually set both to the same value, but if you want a particularly large number of particles, you may want to reduce the Birthrate Editor value a little to speed up your view ports.

  • The Start Emission and Stop Emission values state when the emission of particles will start and stop.  This is an incredibly important value for animations, and can even have an impact on static renders like ours.

  • The Lifetime value controls how long each single particle will live, after which they will fade into oblivion. You can add a variation factor to randomize this number.

  • The fourth value, Speed, is one of the most important variables in this section, and is the one you will spend most of your time tweaking to your own personal tastes.  Combined with Lifetime, these variables control the flux of your particles. That said, it's basic purpose is a bit obvious (it manages the speed of each particle). You can also set a random variation.

  • In the Emitter tab, we have the Emitter format (Emitter Type) which can be either Pyramid or Cone. For round and smoother results, we will use Cone. The X-Size and Y-Size we have already set (6.6m).   The angle dictates the angle that the cone or pyramid will be "open". Since we are making a particle effect which begins with the meteor (the fire growing in it's back) and ends with smoke, this angle will have to be set so that the particles can "open" and expand it's area.

I recommend you to play with these options. Really. Play. You can get great results by experimenting with the different possibilities.

Before we proceed, increase the number of frames by selecting Edit > Project Settings from the main menu and boost the Maximum value to 900 (which will also allow you to set the Stop Emission value of the emitter to 900 too).

Now set the Emitter Attributes to the values on the right.  These give us a decent particle birthrate, an appropriate speed, and a good flux. The angle is slightly open so the particles can expand themselves.

We're done here! Moving on...

- Tutorial written by Elentor

Pages (4): <Prev 1 [2] 3 4 Next>
Automatic Translations: Translate Into French Translate Into German Translate Into Italian Translate Into Spanish Translate Into Portuguese

Last 5 User Comments

User:  kimeleon (#47651)
Date: Sun Jan 27, 2008. 14:35:11

Post #9 of 9

Quote from 3dead;46855:
Finally got it to work. i had my pyroclusters too big and didn't have the pyro material attached to the emitter like I would any other material but now it works fine.


cheers for the tip 3dead, i'd had those problems too. Also took me ages to figure out that you have to have the Pyrocluster shape preview on.

To turn the preview on:
1. Click on the Pyrocluster material.
2. In the Attributes Manager, click the shape tab. Scroll to the bottom of the shape attributes and make sure the Preview check box is checked.

Good tutorial tho! thanks

Reply to this post


User:  3dead (#46855)
Date: Mon Dec 17, 2007. 23:25:07

Post #8 of 9

Finally got it to work. i had my pyroclusters too big and didn't have the pyro material attached to the emitter like I would any other material but now it works fine.

Reply to this post


User:  Meads223 (#31968)
Date: Fri Sep 15, 2006. 16:08:52

Post #7 of 9

I like this tutorial. Although brief in places, it allows you to expand on the knowledge that is given to you.

Is there a way of viewing the render while the play button is on!?

Reply to this post


User:  homers (#27027)
Date: Tue May 02, 2006. 16:22:01

Post #6 of 9

Can you please e-mail me the meteor file as i've tried all the steps but no fire or smoke all there is, is the meteor and these tiny we white dots which come out of it.

E-mail - dudesam505@hotmail.com

Reply to this post


User:  globule (#26375)
Date: Sat Apr 15, 2006. 21:48:54

Post #5 of 9

Nice Tutorial . Just need to know why he doesnt work at my homies lol

Reply to this post


--- View Entire Thread ---
Amazing Font Pack!

Featured Tutorialsmore

Glassy Orbs
Glassy Orbs
- Adobe Illustrator -
Abstract Grunge In...
Abstract Grunge In...
- Adobe Photoshop -
Motion Tweens (Wit...
Motion Tweens (Wit...
- Macromedia Flash -
Metal Meshes
Metal Meshes
- Adobe Photoshop -
Membership

Username:
Password:  
Remember Me

Lost Password? || Register

Related Links



Special Options
Download Source File
Printer Friendly Version
Forum Threads

 Deactivate Account
Author: jerinian
Posted: Oct 02nd, 11:16am
Activity: 1 replies, 884 views
 changes....
Author: supertackyman
Posted: Sep 12th, 2:56am
Activity: 2 replies, 1048 views
Back again and with free webhosting :)
Author: ngz
Posted: Aug 14th, 3:50pm
Activity: 0 replies, 1053 views
Cartoon Crab 6 Legs Walk Run created in Blender
Author: patricia3d
Posted: Jun 19th, 12:58pm
Activity: 0 replies, 1933 views
HTML Form Post Array to PHP
Author: Space Cowboy
Posted: May 25th, 2:18pm
Activity: 0 replies, 1828 views
My blog where i create Digi Scrapbook
Author: claudya07
Posted: May 11th, 2:33pm
Activity: 0 replies, 14440 views
Blood Dripping from Letters
Author: patricia3d
Posted: Apr 05th, 3:37am
Activity: 0 replies, 2747 views
A New Designer has joined the ranks
Author: skates1
Posted: Mar 28th, 2:19pm
Activity: 2 replies, 2771 views
The hole in Photoshop
Author: Mars
Posted: Feb 13th, 9:28pm
Activity: 2 replies, 3438 views
Colour Swatch
Author: ebz7350
Posted: Jan 15th, 11:18am
Activity: 0 replies, 2354 views
 BioRUST Forums - Reply to Topic
Author: inonShozy
Posted: Jan 11th, 11:32am
Activity: 8 replies, 2498 views
 Version 2 of my portfolio site.
Author: andrewnleon
Posted: Jan 08th, 6:18am
Activity: 6 replies, 2797 views
Forum Threads

--- Site Resources ---
Total Tutorials:212
Total Downloads:    441
Total Fonts:    4673