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| Advanced Seamless Textures Tutorial Author - MoodsR4Cattle (http://forums.biorust.com/member.php?u=8924) |
In the glory days of Windows v3.1, seamlessly tiling textures were definitely
the way forward in desktop wallpapers. They consumed very little memory, were
visually appealing, and caused negligible system slowdown. Of course, much has
changed since then, with high-resolution wallpapers now the standard for nearly
everyone. That does not mean, of course, that seamless textures have been
consigned to the junk pile. They are now more useful than ever, valuable for
webpage backgrounds, 3D texture mapping, and many other professional
applications. Luckily for designers, they are also easy to make, providing you
have the required patience and know the techniques necessary to make them.
Note: This is an advanced method for making seamlessly tiling
textures. If you are a newbie in Photoshop and can get away with it, the
more traditional method may be for you. If, however, you need more precise control or your texture is troublesomely complex, then read on!
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Step 1: Find/Create a image of a decent size that you want to make into a texture. This image can, within reason, feature almost any content, although removing the seams from more detailed images will require substantially more effort. Look at this image and ensure that the elements are the same size on all four sides. Bricks, for example must be the same size. If they aren't, use Edit > Transform > Distort to adjust the image elements manually. When you have completed this step, drag your guides to the desired points. Look at my example below - These are very small rocks and the chosen area could be quite small, but I have decided to choose a larger area to to move because the image is somewhat washed out on the left side. Choose a spot for your guide that cuts a line of rocks in half, or closest to it.
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