In stark contrast to the relatively easy tasks of photo correction and photo
manipulation, adding natural elements to your images can be fraught with
problems. Unlike their hard-edged counterparts, steam has an almost
ethereal quality which can be hard to replicate, and even more difficult to
blend seamlessly into your images. With the following technique, however,
you will learn a simple method for creating realistic steam using nothing except
Photoshop's in-built filters and your own internal attention to detail.
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Step 1:
Open up a stock image in Photoshop of any size and/or format. Please note
that the image to my right was grabbed from the excellent
SXC.HU archive
- where there are tons of high quality pictures available for free!
NB. When choosing a stock image, remember that steam forms more easily in
colder and wetter climates. Nothing would look more ridiculous than
fake steam being formed in the bright sunlight of the desert from something
as small as a coffee cup. To this end you may need to alter the
color balance of your stock image to make the light appear colder... but I
will leave this step up to you! |
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Step
2: Using the rectangular marquee tool and with the Feather
setting set to 25px, create a feathered section above your object.
Then, with the cursor keys, move the selection into the centre of your
canvas. This positioning is only temporary, and stops your artificial
steam overflowing the canvas as it is created, which can cause a massive
amount of problems later.
NB. The size of the Feather value depends entirely on the resolution of
your stock image. In my example, the image was 650x1000 pixels.
If you have a bigger or smaller image you may want to increase or decrease
the size of your Feather value accordingly. |
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Step
3: Create a new layer called Clouds (Layer > New > Layer),
and make it active in the layers palette. Set your foreground and background
palette colors to mid-grey and white respectively. Then, with the
selection from step 2 still active, apply Filter > Render > Clouds.
This forms the basis of the steam, but to make it a little more realistic we
need to add Filter > Blur > Motion Blur. Set the Angle
to -90 and the Distance to 160px (or more if you have a
bigger image). Press OK to finalize the effect.
You
should now lose your selection by either clicking on the canvas or selecting
Select > Deselect from the main menu. |
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Step
4: Steam is, of course, very mobile and moves around with even the
lightest of air currents. To recreate this natural phenomenon we can
use Filter > Distort > Wave with the settings on the left. As
with the clouds filter, the results can be highly volatile and it is
absolutely impossible to create the exact same shape twice. My advice
is to play around freely with the settings and see what you can create.
If you have an obvious source of air currents in your picture (i.e. an
open window next to the object that is emitting steam), then you may want to
use Edit > Transform > Distort to mimic the effect of massive air
movements. |
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Step
5: Our steam is looking much more realistic already, but to
breathe real life into it we now need to alter the layer blending mode
to Hard Light and the Opacity to 90%. Once you
have done this, use the move tool to place the steam back above the steaming
object, and then whip out the eraser tool to get rid of any steam which may
be overhanging (i.e. in my example, this would be steam showing BELOW the
cup's edge). |
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Step
6: And here is the finished result! The effect is subtle yet
realistic - just like proper steam!
At this point you are finished,
but if you want to a stronger and even more erratic steam effect you can go
a little further. To do this, duplicate the Clouds layer (Layer
> Duplicate Layer), drop the duplicate layer's Opacity to 60%,
and flip the steam with Edit > Transform > Flip Horizontal. Then all
that's needed is a little manual adjustment with the Move tool and you have
even better steam. |