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| A Simple Winter Scene Tutorial Author - DuskBlue (http://duskblue.deviantart.com/) |
This tutorial will teach you how to make a simple winter scene, including some fir trees
and a snowman. It is supposed to show you how to use the most common Blender
functionalities (i.e. modelling, adding materials and textures) and shortcuts.
When a
shortcut is used for the first time, I'll say something like "press the x key".
When I use it again, I'll just put something like "(x)".
The Snowman
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Step 1 - Press the X key to delete the square that is in the middle of the scene. Press the space bar. Select Add > Mesh > UVSphere to add a sphere in the scene (click on the OK button for the number of segments and rings, 32 is perfect). Zoom in ("+" key or the mouse scroll button) and press the S key (size) to make the sphere 4 squares wide. (if you want it to be exactly 4 square wide, hold the Ctrl key while you move the mouse ). This is going to be the body of the snowman. |
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Step 2 - Press the Tab key to switch to the object mode (the sphere is now displayed in pink). On the bottom of the 3D view, there's a little menu with icons, click on the one circled in red opposite (or press F9), and change the values of the 2 fields with a name that fits (i.e. SnowmanBody). It is not necessary to name the object, but it's a good habit to develop :). |
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Step 3 - Now switch to the front view (numpad 1), and add a 2nd UVsphere in the scene. Resize it (S) to 2 squares wide. Switch again to the object mode (Tab) (when you create an object, blender automatically switches to the Edit Mode). Name it SnowmanHead (as done in the previous stage). Now press the G key (G=Grab) and move the head on top of the body. This is the beginning of the snowman. (You can add some "arms" later if you want, or a 2nd snowball for the body). If you're satisfied with the shape of your snowman, you can "link/join" all the elements together. Select them by pressing the B key and drawing a square all around them. Then press Ctrl+J and click on "join selected meshes". |
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Step 5 - Switch to the front view (1 on numpad), add a sphere, and make it small enough (S) to be one of the eyes of the snowman. Press Tab to get into object mode, and put (G) your sphere in the place of one eye. Then, with this sphere still selected, duplicate it by pressing Shift+D, and put it (G) at the place of the second eye. Zoom in (+) and select the 2 eyes (right-click on the first one if it's not already selected, and Shift+right-click to select the other one. They should now appear in 2 different tints of pink. Be sure to be close enough not to select the snowman instead of the eyes. If it happens, press the A key to deselect all and try again). Now, join the 2 eyes (Ctrl+J).
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Step 6 - Keep the eyes selected, move to the top view (7 on numpad), and move the eyes as shown in the picture. To make sure they're visible, press Z to switch to "Solid" mode (instead of "wireframe" mode). and move around the snowman (hold the middle mouse button down, and move the mouse). As you can see, the snowman is all grey, but we're going to make it look better. Press Z once again to switch back to the wire frame mode. |
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Step 7 - In the object mode (tab) select the snowman body. Now go to the editing menu (F9 or the button that is circled) and click "Set Smooth". If you press Z now, the snowman should look smoother. Then, click on "New" to create a new material for the snowman, and click "Shading" (or F5) to go onto the shading menu. |
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Step 9 -
Now, select the nose of the snowman. On the shading menu (F5) click on "Add
New" to create a new material for this part. Name it "Orange" or whatever
you want, and set the RGB values to an orange color. |
The Fir Trees
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Step 10 - We're going to make the fir trees on a different layer than the layer of the snowman. Layers? Yes, the 20 little squares are the layer buttons. As far as I know, you can't have more layers, and you can't name them. The first (and maybe the second) layers are selected, which means the snowman was created on the first layer (when several layers are selected, the objects are added on the *first* selected one, the most on the top-left - to select several layers, hold the Shift key when you click). Select (only) the second layer. Switch to the top view (7), and add a Cone (Add > Mesh > Cone).
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Step 11 - Switch to the front view (1), and make the cone a little flatter. To do this, select the top of the cone (right-click on it) and move (G) it. To move it only in one direction (e.g. along the z axis only) start your move in the direction you want and do a click with the middle-button. The move should now be restricted to only one axis. Click a 2nd time with the middle button to cancel. Then switch to the object mode (Tab) and increase the size (S) of the cone. Make it 8 squares wide. |
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Step 12 - Keep the cone selected, and go to the shading menu (F5). Click on Add New (as in step 9), and name the new material "FirTree". Then, click on the Texture Menu button. |
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Step 13 -
Click on "Add New" to add a texture to the FirTree
material, then select "Image", because the texture will be based on an
image. Click on "load image" and choose the image you'll find
here. |
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Step 14 -
Go to the material menu, and select the "Map Input" tab. Choose "Tube". Make
sure the cone is still selected, go back to the editing menu (F9) and select
"Set Smooth" (as in step 7). |
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Step 15 - In the front view (1), duplicate (Shift+D) the cone, and put the duplicated cone on top of the other. Repeat this once to have 3 cones. Decrease slightly the size of the cone on the top and in the middle. You should have something looking like the picture opposite. |
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Step 16 -
Switch to the top view (7) and add a cylinder (Add > Mesh > Cylinder). Make
it small enough (S) to be the trunk of the tree, and put it at the right
place in the front (1) view. |
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Step 17 - Switch to the top view and select the whole fir tree (A or B and draw a square around it). Select the first layer (press Shift when you click on it to keep the layer with the fir tree selected). There's a big probability that the fir tree will be over the snowman, so move it (G) away. |
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Step 18 - Use Shift+D to copy the fir tree and create a little forest around the snowman. (Don't put fir trees in front of him, or he'll be totally hidden from the camera). You can make some trees bigger or smaller, so it won't look too artificial (yes, I know, trees made out of 3 cones and a cylinder *do* look artificial, but let me dream it's not the case ;). Verify your scene in the front/side views (1/3) that the bigger trees are not half-underground and the smaller trees half-flying. |
The Ground
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Step 19 -
Select another layer and add a plane (Add > Mesh > Plane). Now select the 3
layers you used, and (with the plane still selected) grow the plane to be
bigger than the forest. This is going to be the ground. |
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Step 20 - Now go to the shading menu (F5), and instead of choosing "Add New", click on the small arrows on the left of the Add New button and choose "Snow". |
The Camera & Lights
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Step 21 - Let's start with the camera. Select it, and try to point it at the snowman (with G and R), so that you can see the snowman and also the forest. You can go in the camera view (0) to help you (you can move the camera while you're in this view). Here I show you the place I chose to put the camera. |
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Step 23 - Try to place the spot approximately at this place with the grab (G) and rotate (R) tools. (I colored the snowman in red to show you where it is). |
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Step 24 - Select the camera, and on the shading menu (F5) try to make the "world" color sky-blue. |
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Step 26 -
Here is what it should look like :)
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