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| Abstract Modelling Tutorial Author - Dryft (http://dryft.deviantart.com/) |
Abstracts have continued to be the most popular genre of wallpaper images for the last several years. Until very recently the techniques behind their creation were complex and required expensive software. Using Cinema 4D, however, it is possible to create very detailed abstract objects in a very short time, using normal in-built functionality and a little creative thinking. Here's one very simple way to create abstract models from scratch...
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Step 1 - Add a platonic object into the centre of your image, as shown on the left. The 'Icosa' type with 1 Segment, and a radius of 100m should do just fine. |
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Step 2 - Now switch to the modelling layout. Select the object and press C on the keyboard to make it editable. Using the polygon tool, select a single side of the object... |
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Step 3 - Press CTRL+A to select the entire object. Once you have done this, click on the matrix extrude button and play around with the numbers in the dialog that pops up. If you want similar results to mine, enter the values on the left. |
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Step 4 - Right click on the Platonic object in the object tree view, and choose New tag > phong tag from the menu that pops up. This will smoothen out your render nicely! Next, add a hypernurbs object and group the platonic underneath it to add further smoothness. Finally, add a camera somewhere near the image and set its focal length to 10. Click Cameras > Zoom and zoom in until your object fills the camera viewport. |
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Step 5 - Select the platonic object again. In the top menu bar, click on selection > grow selection, and repeat this twice (i.e. 3 times in total). Press the matrix extrude button again and enter the numbers on the left. |
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Step 6 - Zoom the camera out a little bit and you should have a funky image that looks a little like the one opposite. |
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Step 7 - Play with the position of the camera and its zoom until you get a better view of the abstract object. |
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Step 8 -
Using a little creative license you should now play around with the object
until it looks as cool as possible. In my example I used a
bulge and bend effect... although you can use whatever deforming functions
you like. |
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