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Wood and rock textures are undoubtedly very popular on the internet today, and
you don't have to go very far to find vast libraries full of outstanding natural
beauty. Man's creations, however, enjoy far less popularity and some
artists have found it rather difficult to find appropriate resources for city
scenes. One particular texture that is hard to find is that of asphalt,
and recreating an asphalt texture (complete with road markings) is the subject
of this remarkably simple tutorial.
Create
a blank document of any size with a 72dpi resolution and with a single active
layer. If you don't know too much about resolutions, 72dpi is default for web
graphics and, to be honest, is the resolution used for 99% of all online
Photoshop Tutorials.
With your Background layer active in the layers palette, go to the main
Photoshop menu and run Edit > Fill. Select 'Black' in the
first combo box and press OK. This will fill your background with a
solid black color (if it wasn't black already). With this minor task
complete, run Layer > Duplicate Layer to create a copy of your entirely
black layer. Getting exciting isn't it? ;)
Once
you have the two layers, lock the one on the bottom of the layers palette (or
just ignore it), select the non-locked
layer on top, and then run Filter > Noise > Add Noise.
Use the following settings...
Amount: 16%
Distribution: Gaussian
Monochromatic: checked
Once again, run Layer > Duplicate Layer on your top-most (active) layer.
As you can see, these steps will give you a very boring 'starscape-type' image.
Don’t panic, we’re going to fix this little problem.
Run Filter > Stylize > Glowing Edges and enter in these settings:
Edge Width: 1
Edge Brightness: 4
Smoothness: 4
Our image is now starting to look a much better, but we’re not done yet. On the
layer blending
options, set “linear dodge” and lower the opacity to
taste. We’re done, but to add a little finesse, we could
add some white paint, so... let’s do this right now!
Create
a new blank layer on top of all the others via the use of Layer > New > Layer.
Set your foreground colour to white by hitting “D” then “X”
on the keyboard, or set the foreground color manually to hexadecimal
code #FFFFFF. Paint whatever you want on the top layer. In our example we've
used a Rectangular Marquee Tool and filled the selection with white. Once you’re
finished, set the
blending mode to difference, and we’re done!
Note: The effects on the optional top layer can change due to the colour you choose.
By changing colour (i.e. red instead of white) the blending mode will have different
effects, so, you’ll have to experiment a little to obtain the best results!
- Tutorial written by mick-f18
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I really like this texture. I roughed up the edges of the white paint stripe a little by erasing with the Dry brush tip light flow set to 66 with the metal landscape texture added. It gave it some cracks and pits which made it just a little less perfectly straight. |
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That's so ridiculously simple yet brilliantly effective. cheers for that. |
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User: c3400 (#29550)
Date: Tue Jul 04, 2006. 23:54:50 | Post #3 of 5 |
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hmm.. really good tutorial, except for one minor thing..
I think I would have added one more step in this tutorial, telling people to add a gaussian blur on the asphalt layer. Not a big one, it's only about a radius of like 0,3 or so, but it will help. It eliminates the edges of the aphalt grains, which i thougt were a little bit too clear in this example. I understand, of course, that the edges are important, since you wouldn't be able too see the grains at all without them, but that is why you should go with such a low radius. It worked for me, but maybe you'll have to experiment with it..
otherways, that was great! ;) |
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User: albix (#27444)
Date: Tue May 09, 2006. 23:07:12 | Post #2 of 5 |
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Quote from alex_at: that's really good, cheers
didn't know about the 72 resolution being standard either so that was really helpful for future projects.
it doesn't work either if it's any higher
just looks like noise
cheers again
alex |
thanks! great tutorial! tell us more..:bath: |
Reply to this post |
User: alex_at (#25243)
Date: Sat Mar 18, 2006. 16:28:56 | Post #1 of 5 |
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that's really good, cheers
didn't know about the 72 resolution being standard either so that was really helpful for future projects.
it doesn't work either if it's any higher
just looks like noise
cheers again
alex |
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