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Night Lights (Basic Scene)

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If you have been through our basic tutorials and are looking for something a little bit more advanced, then this tutorial may be right up your alley!   Taking a very basic static skyscraper scene, we add simple fireworks on a permanently looping basis. It won't win you any awards, but its an ideal introduction into more advanced topics such as scene construction, and will get you well on the road to the 'intermediate' skill level.
 


Step 1: Open Flash and create a new document. Select Modify > Document (Ctrl+J), select a dark blue background color, and change document size to 320w X 240h. Leave your frame rate at 12 fps.

Our skyline will consist of black blocks randomly placed on the stage. They should be of different heights and widths. Select the Rectangle Tool, set stroke and fill to black, or turn off stroke and leave fill at black. The Timeline should indicate that you are on the first layer. Drawing basic shapes is easy - all you really need to do is point, click, and drag. Release the mouse when the rectangle is at the desired size. Be sure to overlap your shapes. It does not matter if the shapes go beyond the edges of the canvas, as they will not show when you export your movie.

Step 2: Create your building silhouettes using rectangles of varying heights and sizes. Experiment until you get the look you want. Rename the layer silhouettes. Click the small dot in the “lock” column of Layer 1. This will prevent any accidental changes from taking place. Add a new layer by clicking the graphic in the lower left hand corner of the layer list. It looks like a small sheet of paper with a “+” sign over it. We are going to add windows to the building on this layer. Rename the layer windows.

We will use gradient fills to draw our windows. I used a pale yellow to white gradient. The way you use gradient fills is not really any different than in Photoshop, Illustrator, or many other drawing/painting programs. You adjust the way your gradient blends by moving the sliders, change the colors by clicking on the markers for them, and then adjust the colors using the picker.

Step 3: Select Window > Color Mixer (Shift+F9), open the Color Mixer tool panel and select Linear. Create a gradient fill beginning with a pale yellow and ending with white. Click marker 1, click color square, choose pale yellow (I selected #FFFFCC). Now click marker 2, and select white. Zoom in on the canvas if you want. Draw a small rectangle anywhere on Layer 2 by clicking on the Rectangle Tool. Make certain that your Stroke color is set to No Stroke. We will use only one size rectangle for all of the windows.

All of the windows will be the same size so instead of drawing windows individually we will convert the graphic into a symbol that can be dragged and dropped onto the canvas as needed.  To do this, click the Arrow tool and select the window graphic you just drew via Edit > Select All. Now go to Insert > Convert to Symbol (F8 shortcut). Name the symbol “Window”, set type to Graphic and click OK. Open the Library Window by selecting Window > Library or via the shortcut key F11. Your symbol is now listed in your Library. Clicking the graphic will bring up a thumbnail view in the Library window. From the Library window you can drag and drop the graphic to anywhere on your canvas. Drag and drop and scatter the windows, don’t be too fussy aligning them.  Remember that some windows will be dark as no one is at home. Now lock this layer.

Step 4: No skyline would be complete without a moon, so let’s create that next. Create a new layer and rename it moon. Select the Oval tool, choose 'No Fill' for the Stroke. Again we will use a gradient, so select Radial and set the gradient to pale grey and white. Hold shift as you drag to form a perfect circle. Then move the moon layer below the windows and silhouettes layers. Lock up this layer.


Step 5: Create a new layer. Rename the layer Stars. Our stars will go on this layer. Drag this layer underneath the first layer, so that way no matter where you place the stars when finished they will still be in the background of the city skyline.

Select the Oval tool, turn off stroke/outline, hold down shift key and drag to draw a gradient-filled circle. Go ahead and make it large so you can see your shading - you can always scale it down later. Zoom in, if that works for you. The color I selected is pale blue to white. The opacity of your fills or strokes can be controlled through an option on the Color Mixer that is called Alpha; when it is selected for a solid fill, changing it will affect the entire section colored by that fill. A gradient fill however will affect the opacity of opposite ends of your gradient spectrum, making a fade-in or fade-out type effect.  In order to make the faded effect, select the color block marking the white end of the gradient, and then use the Alpha slider and set the opacity to 0%. The circle of your star should now fade out towards the edges. Select the Free Transform Tool and scale your star down to the size you want. Convert your star to a graphic symbol. Do you remember how to do that? If you have forgotten, you can do it by selecting the Arrow tool, Edit > Select All, Insert > Convert to Symbol, naming it (I named mine star1), choosing Graphic for type, and then copying it onto your canvas repeatedly by dragging and dropping multiple instances and putting them where you want them. Got that?  Hope so!  ;)    Now lock this layer.


Step 6: After looking at the background, it just does not seem quite right. To make it more realistic use a gradient. I added a new layer, selected the Rectangle Tool and placed a square the size of the background on stage. I elected to use colors in a gradient from dark blue to a mid-blue which goes from top to bottom. I then selected the Fill Transform Tool.

At this point, you might want to go back and take a look at your layers and give them appropriate names and make certain they are locked, if you have not done so already.

Step 7: Now onto the real meat of this tutorial.  Create a new layer that we will use for fireworks.



THEORY: The Brush Tool draws fills without line strokes, so it does not matter what color your stoke is set to. A number of settings are available for the brush tool; the two main dropdowns let you select the brush size, and shape. The button to the top left sets the brush mode; the default, Paint Normal, draws normally. You can use the dropdown button to show the different Paint Fills. Use should take a moment to see how each one of them works.

- Tutorial written by bedlam123

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