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| Planetary Masses (Page 1) |
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Disclaimer: Please note that this is a variation of an original tutorial by Greg Martin, and brought to you with the author's permission.
Lets face it - anyone can create a sphere with a cheesy gradient and call it a
planet. Very few designers, however, can go one step further and give it
appropriate texturing, lighting effects, and a 3D feel that will convince most
people that it came directly out of a dedicated 3D modelling suite. The
aim of this tutorial is to describe one advanced method for creating these
3D-effect planets with the minimum amount of time and effort, and using nothing
but the default filters included with photoshop.
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Step 1: Create a blank 800px by 600px
document and fill the background with a solid black colour. Create a
new transparent layer on top and, using the Elliptical Marquee Tool,
draw a circle around 2/3 the size of the layer whilst holding down the shift key (this will give you a
classic circle with equal proportions). Now make sure you have the top
layer active and choose Edit > Fill from the menu. Fill the
circle with black. Do NOT lose your selection until after step 5. |
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Step 2: Grab the airbrush-activated Brush Tool and set the
size to around 300px, with an opacity of 30%, & mode
set to 'linear dodge'. Change the foreground colour swatch to
#3D6629 (a light green), and airbrush inside the circle until your image
resembles the one on the left. This makes it look like the light
source is coming from the upper left.
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Step 3: Load up
this texture
and define it as a pattern by selecting Edit > Define pattern from
the main menu. Name it whatever you want. When this is done, go back
to your planet document, select the Brush Tool, and set the exact same
settings we used for the airbrush in step 2.
Click on the 'brushes'
tab within Photoshop and duplicate the same settings as those on the left.
The texture you select should be the one you've just added to the program.
Now, repeat the brush motions that we used to define our basic sphere, only
this time we're adding texture to the planet.
NB. Please note
that the 'brushes' tab may be in different places depending on your version
of Photoshop and OS. If in doubt, consult your manual.
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Step 4: Now we're going to make our
planet round with Photoshop's spherize filter. Go to Filter > Distort
> Spherize, set it to 100%, and click OK. Just for good measure,
repeat this action for an additional 50%, it should look like the image
opposite. Resembles a planet much better now, doesn't it?
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- Tutorial written by Greg Martin
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Forum Threads
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